@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
38 lines • 1.03 kB
TypeScript
/**
*
* @param {number} entity
* @param {EntityComponentDataset} ecd
* @returns {Promise}
*/
export function stopTrailAndNotifyOnceFinished(entity: number, ecd: EntityComponentDataset): Promise<any>;
/**
*
* @param {number} entity
* @param {EntityComponentDataset} ecd
* @returns {Promise}
*/
export function stopEmitterAndNotifyOnceFinished(entity: number, ecd: EntityComponentDataset): Promise<any>;
/**
*
* @param {number} entity
* @param {EntityComponentDataset} ecd
* @returns {Promise}
*/
export function shutdownParticleEmitter(entity: number, ecd: EntityComponentDataset): Promise<any>;
/**
*
* @param entity
* @param {EntityComponentDataset} ecd
* @param {ParticleEmitter} emitter
* @param {String} soundEffect
* @param {number} [timeout]
* @returns {Promise}
*/
export function removeEntityWithEffect({ entity, ecd, emitter, soundEffect, timeout }: {
entity: any;
ecd: any;
emitter: any;
soundEffect: any;
timeout: any;
}): Promise<any>;
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