@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
116 lines • 2.37 kB
TypeScript
export default BoundedValue;
declare class BoundedValue {
/**
*
* @param {Number} currentValue
* @param {Number} upperLimit
* @param {Number} [lowerLimit=0]
* @constructor
*/
constructor(currentValue: number, upperLimit: number, lowerLimit?: number);
/**
* @property {Number}
* @private
*/
private __value;
/**
* @property {Number}
* @private
*/
private __limitUpper;
/**
* @type {Number}
* @private
*/
private __limitLower;
onChanged: Signal<any, any, any, any, any, any, any, any>;
onOverflow: Signal<any, any, any, any, any, any, any, any>;
onFilled: Signal<any, any, any, any, any, any, any, any>;
on: {
changed: Signal<any, any, any, any, any, any, any, any>;
overflow: Signal<any, any, any, any, any, any, any, any>;
};
/**
*
* @param {Number} v
*/
setUpperLimit(v: number): void;
/**
*
* @returns {Number}
*/
getUpperLimit(): number;
/**
*
* @returns {Number}
*/
getLowerLimit(): number;
/**
*
* @param {Number} v
*/
setLowerLimit(v: number): void;
/**
*
* @param {Number} v
*/
setValue(v: number): void;
/**
*
* @returns {Number}
*/
getValue(): number;
/**
*
* @returns {number}
*/
getFraction(): number;
/**
*
*/
setValueToLimit(): void;
/**
*
* @return {boolean}
*/
isValueAtLimit(): boolean;
/**
*
* @param {Number} val
*/
addValue(val: number): void;
/**
*
* @param {BoundedValue} other
* @returns {BoundedValue}
*/
copy(other: BoundedValue): BoundedValue;
/**
*
* @param {BoundedValue} other
* @returns {boolean}
*/
equals(other: BoundedValue): boolean;
/**
*
* @returns {number}
*/
hash(): number;
toJSON(): {
value: number;
limit: number;
};
fromJSON(json: any): void;
/**
*
* @param {BinaryBuffer} buffer
*/
toBinaryBuffer(buffer: BinaryBuffer): void;
/**
*
* @param {BinaryBuffer} buffer
*/
fromBinaryBuffer(buffer: BinaryBuffer): void;
}
import Signal from "../events/signal/Signal.js";
//# sourceMappingURL=BoundedValue.d.ts.map