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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default BoundedValue; declare class BoundedValue { /** * * @param {Number} currentValue * @param {Number} upperLimit * @param {Number} [lowerLimit=0] * @constructor */ constructor(currentValue: number, upperLimit: number, lowerLimit?: number); /** * @property {Number} * @private */ private __value; /** * @property {Number} * @private */ private __limitUpper; /** * @type {Number} * @private */ private __limitLower; onChanged: Signal<any, any, any, any, any, any, any, any>; onOverflow: Signal<any, any, any, any, any, any, any, any>; onFilled: Signal<any, any, any, any, any, any, any, any>; on: { changed: Signal<any, any, any, any, any, any, any, any>; overflow: Signal<any, any, any, any, any, any, any, any>; }; /** * * @param {Number} v */ setUpperLimit(v: number): void; /** * * @returns {Number} */ getUpperLimit(): number; /** * * @returns {Number} */ getLowerLimit(): number; /** * * @param {Number} v */ setLowerLimit(v: number): void; /** * * @param {Number} v */ setValue(v: number): void; /** * * @returns {Number} */ getValue(): number; /** * * @returns {number} */ getFraction(): number; /** * */ setValueToLimit(): void; /** * * @return {boolean} */ isValueAtLimit(): boolean; /** * * @param {Number} val */ addValue(val: number): void; /** * * @param {BoundedValue} other * @returns {BoundedValue} */ copy(other: BoundedValue): BoundedValue; /** * * @param {BoundedValue} other * @returns {boolean} */ equals(other: BoundedValue): boolean; /** * * @returns {number} */ hash(): number; toJSON(): { value: number; limit: number; }; fromJSON(json: any): void; /** * * @param {BinaryBuffer} buffer */ toBinaryBuffer(buffer: BinaryBuffer): void; /** * * @param {BinaryBuffer} buffer */ fromBinaryBuffer(buffer: BinaryBuffer): void; } import Signal from "../events/signal/Signal.js"; //# sourceMappingURL=BoundedValue.d.ts.map