@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
9 lines • 450 B
TypeScript
/**
* Based on Squirrel3 hash function by Squirrel Eiserloh
* Alex: Personally I found it to have low entropy, so I don't see it as very useful
* @see GDC 2017 presentation on "Math for Game Programmers: Noise-Based RNG"
* @param {number} value expected to be an integer, if not - it will be truncated to such
* @returns {number} signed 32-bit integer
*/
export function squirrel3(value: number): number;
//# sourceMappingURL=squirrel3.d.ts.map