@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
20 lines • 933 B
TypeScript
/**
* Produces a numeric result to indicate which side of the plane the triangle is on
* between +3 and -3, +3 means that all vertices ave above the plane, -3 means all vertices are below the plane, values in between indicate that plane cuts throught the triangle
* @param {number} plane_normal_x
* @param {number} plane_normal_y
* @param {number} plane_normal_z
* @param {number} plane_constant
* @param {number} ax
* @param {number} ay
* @param {number} az
* @param {number} bx
* @param {number} by
* @param {number} bz
* @param {number} cx
* @param {number} cy
* @param {number} cz
* @returns {number}
*/
export function computeTrianglePlaneSide(plane_normal_x: number, plane_normal_y: number, plane_normal_z: number, plane_constant: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): number;
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