@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
53 lines • 1.31 kB
TypeScript
export class EdgeCollapseCandidate {
/**
*
* @type {TopoEdge|null}
*/
edge: TopoEdge | null;
/**
*
* @type {TopoVertex|null}
*/
victim_vertex: TopoVertex | null;
/**
*
* @type {TopoVertex|null}
*/
target_vertex: TopoVertex | null;
/**
*
* @type {number}
*/
cost: number;
/**
* Debug value, used to track how many times the edge was updated
* @type {number}
*/
version: number;
/**
* Collapsed victim point belonged to the border
* @type {boolean}
* @private
*/
private __border_collapse;
/**
*
* @returns {boolean}
*/
isBorderCollapse(): boolean;
validate(): boolean;
/**
*
* @param {TopoMesh} mesh
* @param {Map<number, Quadratic3>} vertex_quadratics
*/
collapse(mesh: TopoMesh, vertex_quadratics: Map<number, Quadratic3>): void;
/**
* Compute cost of collapse as well as which vertex should be the victim
* @param {Map<number, Quadratic3>} vertex_quadratics
* @param {Set<number>} restricted_vertices
* @returns {boolean}
*/
update(vertex_quadratics: Map<number, Quadratic3>, restricted_vertices: Set<number>): boolean;
}
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