@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
87 lines • 2.36 kB
TypeScript
export const NULL_POINTER: number;
export const COLUMN_ELEMENT_X0: 2;
export const COLUMN_ELEMENT_Y0: 3;
export const COLUMN_ELEMENT_X1: 4;
export const COLUMN_ELEMENT_Y1: 5;
export class SpatialHashGrid {
constructor(size_x?: number, size_y?: number, scale?: number);
get size_x(): number;
get size_y(): number;
get node_pool(): BinaryElementPool;
/**
*
* @return {BinaryElementPool}
*/
get element_pool(): BinaryElementPool;
get scale(): number;
get scale_inverse(): number;
element_allocate(): number;
element_set_user_data(element: any, user_data: any): void;
element_get_user_data(element: any): number;
/**
* You have to remove the element from the grid before changing its bounds
* @param {number} element
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
*/
element_set_bounds_primitive(element: number, x0: number, y0: number, x1: number, y1: number): void;
/**
*
* @param {number} element
*/
element_release(element: number): void;
/**
*
* @param {number} element
*/
element_insert(element: number): void;
/**
*
* @param {number} node
* @return {number}
*/
node_get_element(node: number): number;
/**
* Next element in the linked list of cell's nodes
* @param {number} node
* @return {number}
*/
node_get_same_cell_next_node(node: number): number;
/**
*
* @param {number} cell_index
* @return {number}
*/
cell_get_first_node(cell_index: number): number;
/**
*
* @param {number} x
* @param {number} y
* @return {number}
*/
world_position_to_cell_index(x: number, y: number): number;
/**
*
* @param {number} x
* @param {number} y
* @returns {number}
*/
cell_position_to_index(x: number, y: number): number;
/**
*
* @param {number} cell_x
* @param {number} cell_y
* @return {boolean}
*/
is_cell_empty(cell_x: number, cell_y: number): boolean;
/**
*
* @param {number} element
*/
element_remove(element: number): void;
#private;
}
import { BinaryElementPool } from "../../3d/topology/struct/binary/BinaryElementPool.js";
//# sourceMappingURL=SpatialHashGrid.d.ts.map