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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export const NULL_POINTER: number; export const COLUMN_ELEMENT_X0: 2; export const COLUMN_ELEMENT_Y0: 3; export const COLUMN_ELEMENT_X1: 4; export const COLUMN_ELEMENT_Y1: 5; export class SpatialHashGrid { constructor(size_x?: number, size_y?: number, scale?: number); get size_x(): number; get size_y(): number; get node_pool(): BinaryElementPool; /** * * @return {BinaryElementPool} */ get element_pool(): BinaryElementPool; get scale(): number; get scale_inverse(): number; element_allocate(): number; element_set_user_data(element: any, user_data: any): void; element_get_user_data(element: any): number; /** * You have to remove the element from the grid before changing its bounds * @param {number} element * @param {number} x0 * @param {number} y0 * @param {number} x1 * @param {number} y1 */ element_set_bounds_primitive(element: number, x0: number, y0: number, x1: number, y1: number): void; /** * * @param {number} element */ element_release(element: number): void; /** * * @param {number} element */ element_insert(element: number): void; /** * * @param {number} node * @return {number} */ node_get_element(node: number): number; /** * Next element in the linked list of cell's nodes * @param {number} node * @return {number} */ node_get_same_cell_next_node(node: number): number; /** * * @param {number} cell_index * @return {number} */ cell_get_first_node(cell_index: number): number; /** * * @param {number} x * @param {number} y * @return {number} */ world_position_to_cell_index(x: number, y: number): number; /** * * @param {number} x * @param {number} y * @returns {number} */ cell_position_to_index(x: number, y: number): number; /** * * @param {number} cell_x * @param {number} cell_y * @return {boolean} */ is_cell_empty(cell_x: number, cell_y: number): boolean; /** * * @param {number} element */ element_remove(element: number): void; #private; } import { BinaryElementPool } from "../../3d/topology/struct/binary/BinaryElementPool.js"; //# sourceMappingURL=SpatialHashGrid.d.ts.map