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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class SymbolicDisplayInternalAPI { /** * * @type {SignalBinding[]} */ bindings: SignalBinding[]; /** * * @type {Engine} * @private */ private __engine; __requestUpdate: Signal<any, any, any, any, any, any, any, any>; random: () => number; /** * * @type {List<Entity>} * @private */ private __managed_entities; /** * * @type {ProcessState} * @private */ private __state; /** * * @type {EntityComponentDataset} * @private */ private __dataset; /** * * @type {number} * @private */ private __source_entity; /** * * @param {Entity} entity */ emit(entity: Entity): void; /** * * @param {number} entity * @param {EntityComponentDataset} ecd * @param {Engine} engine */ initialize({ entity, ecd, engine }: number): void; finalize(): void; /** * * @param {Transform} source * @param {Transform} target */ bindTransform(source: Transform, target: Transform): void; bind(signal: any, action: any, context: any): void; onFrame(method: any, thisArg: any): void; unbind(signal: any, action: any, context: any): boolean; update(): void; } import { SignalBinding } from "../../../src/core/events/signal/SignalBinding.js"; import Signal from "../../../src/core/events/signal/Signal.js"; //# sourceMappingURL=SymbolicDisplayInternalAPI.d.ts.map