@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
29 lines • 917 B
TypeScript
export class MarkerNodeEmitterPredicated extends MarkerNodeEmitter {
/**
*
* @param {MarkerNodeEmitter} source
* @param {GridDataNodePredicate} predicate
* @return {MarkerNodeEmitterPredicated}
*/
static from({ source, predicate }: MarkerNodeEmitter): MarkerNodeEmitterPredicated;
/**
*
* @type {MarkerNodeEmitter}
*/
source: MarkerNodeEmitter;
/**
*
* @type {GridDataNodePredicate}
*/
nodePredicate: GridDataNodePredicate;
/**
*
* @type {MarkerNodeConsumerBuffer}
*/
buffer: MarkerNodeConsumerBuffer;
initialize(data: any, seed: any): void;
execute(data: any, x: any, y: any, rotation: any, consumer: any): void;
}
import { MarkerNodeEmitter } from "./MarkerNodeEmitter.js";
import { MarkerNodeConsumerBuffer } from "./MarkerNodeConsumerBuffer.js";
//# sourceMappingURL=MarkerNodeEmitterPredicated.d.ts.map