@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
47 lines • 906 B
TypeScript
export class MarkerNodeConsumerBuffer extends MarkerNodeConsumer {
/**
*
* @type {MarkerNode[]}
*/
data: MarkerNode[];
/**
*
* @type {number}
*/
pointer: number;
reset(): void;
/**
*
* @return {MarkerNode}
*/
last(): MarkerNode;
/**
*
* @return {boolean}
*/
isEmpty(): boolean;
/**
*
* @return {number}
*/
size(): number;
/**
*
* @param {number} index
* @return {MarkerNode}
*/
get(index: number): MarkerNode;
consume(node: any): void;
/**
*
* @param {MarkerNodeConsumer} target
*/
emit(target: MarkerNodeConsumer): void;
/**
*
* @param {GridData} grid
*/
writeToGrid(grid: GridData): void;
}
import { MarkerNodeConsumer } from "./MarkerNodeConsumer.js";
//# sourceMappingURL=MarkerNodeConsumerBuffer.d.ts.map