@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
28 lines (20 loc) • 791 B
JavaScript
import { MarkerNodeEntityProcessor } from "./MarkerNodeEntityProcessor.js";
import { seededRandom } from "../../../../core/math/random/seededRandom.js";
import { Transform } from "../../../../engine/ecs/transform/Transform.js";
export class MarkerNodeEntityProcessorRandomRotation extends MarkerNodeEntityProcessor {
__seed = 0;
__random = seededRandom(0);
static from() {
return new MarkerNodeEntityProcessorRandomRotation();
}
initialize(data, ecd) {
this.__random.setCurrentSeed(this.__seed);
}
execute(entity, node, data, ecd) {
const transform = entity.getComponent(Transform);
if (transform === null) {
return;
}
transform.rotation.random(this.__random);
}
}