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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class MarkerProcessingRule { /** * * @param {MarkerNodeMatcher} matcher * @param {MarkerNodeTransformer[]} [transformers] * @param {MarkerNodeAction} action * @param {boolean} [consume] * @returns {MarkerProcessingRule} */ static from({ matcher, transformers, action, consume }: MarkerNodeMatcher): MarkerProcessingRule; /** * @type {MarkerNodeMatcher} */ matcher: MarkerNodeMatcher; /** * * @type {MarkerNodeTransformer[]} */ transformers: MarkerNodeTransformer[]; /** * * @type {MarkerNodeAction} */ action: MarkerNodeAction; /** * If this rule is applied, no other rules may be applied to the same node * @type {boolean} */ consume: boolean; /** * * @param {GridData} grid * @param {EntityComponentDataset} ecd * @param {number} seed */ initialize(grid: GridData, ecd: EntityComponentDataset, seed: number): void; } //# sourceMappingURL=MarkerProcessingRule.d.ts.map