@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
38 lines • 1.04 kB
TypeScript
export class MarkerProcessingRule {
/**
*
* @param {MarkerNodeMatcher} matcher
* @param {MarkerNodeTransformer[]} [transformers]
* @param {MarkerNodeAction} action
* @param {boolean} [consume]
* @returns {MarkerProcessingRule}
*/
static from({ matcher, transformers, action, consume }: MarkerNodeMatcher): MarkerProcessingRule;
/**
* @type {MarkerNodeMatcher}
*/
matcher: MarkerNodeMatcher;
/**
*
* @type {MarkerNodeTransformer[]}
*/
transformers: MarkerNodeTransformer[];
/**
*
* @type {MarkerNodeAction}
*/
action: MarkerNodeAction;
/**
* If this rule is applied, no other rules may be applied to the same node
* @type {boolean}
*/
consume: boolean;
/**
*
* @param {GridData} grid
* @param {EntityComponentDataset} ecd
* @param {number} seed
*/
initialize(grid: GridData, ecd: EntityComponentDataset, seed: number): void;
}
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