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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class MarkerNodeActionEntityPlacement extends MarkerNodeAction { /** * * @param {EntityBlueprint} blueprint * @param {Transform} [transform] * @param {MarkerNodeEntityProcessor} [processor] * @returns {MarkerNodeActionEntityPlacement} */ static from({ blueprint, transform, processor }: EntityBlueprint): MarkerNodeActionEntityPlacement; /** * * @type {EntityBlueprint} */ entity: EntityBlueprint; /** * * @type {Transform} */ transform: Transform; /** * * @type {MarkerNodeEntityProcessor} */ processor: MarkerNodeEntityProcessor; initialize(grid: any, ecd: any, seed: any): void; execute(grid: any, ecd: any, node: any): void; } import { MarkerNodeAction } from "./MarkerNodeAction.js"; import { EntityBlueprint } from "../../../engine/ecs/EntityBlueprint.js"; import { Transform } from "../../../engine/ecs/transform/Transform.js"; //# sourceMappingURL=MarkerNodeActionEntityPlacement.d.ts.map