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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Represents a space where fluid simulation happens * * @see 2019 GDC talk by Runard Rupert "Wind Simulation in God of War" https://www.youtube.com/watch?v=dDgyBKkSf7A * @see Inspired by GDC talk "Interactive Wind and Vegetation in 'God of War'" - https://www.youtube.com/watch?v=MKX45_riWQA */ export class FluidField { buffer: any; addAttribute(name: any): number; /** * * @param {string} name * @return {Float32Array} */ getAttributeData(name: string): Float32Array; getAttributeCount(): number; /** * * @param {ArrayBuffer} buffer * @param {number} offset */ attachBuffer(buffer: ArrayBuffer, offset?: number): void; setAttributeAt(attribute_index: any, x: any, y: any, z: any, value: any): void; build(): void; set size(arg: any); set resolution(arg: number[]); get resolution(): number[]; #private; } //# sourceMappingURL=FluidField.d.ts.map