@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
26 lines • 746 B
TypeScript
export class Fluid {
constructor(density: any, numX: any, numY: any, h: any);
density: any;
numX: any;
numY: any;
numCells: number;
h: any;
u: Float32Array;
v: Float32Array;
newU: Float32Array;
newV: Float32Array;
p: Float32Array;
s: Float32Array;
m: Float32Array;
newM: Float32Array;
integrate(dt: any, gravity: any): void;
solveIncompressibility(numIters: any, dt: any): void;
extrapolate(): void;
sampleField(x: any, y: any, field: any): number;
avgU(i: any, j: any): number;
avgV(i: any, j: any): number;
advectVel(dt: any): void;
advectSmoke(dt: any): void;
simulate(dt: any, gravity: any, numIters: any): void;
}
//# sourceMappingURL=Fluid.d.ts.map