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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js"; export class PathSerializationUpgrader_1_2 extends BinaryClassUpgrader { constructor() { super(); this.__startVersion = 1; this.__targetVersion = 2; } upgrade(source, target) { //write interpolation type const interpolation = source.readUint8(); source.readUintVar(); // marker index - ignore source.readFloat32(); // marker offset - ignore const numPoints = source.readUintVar(); const point_data_size = numPoints * 3; const point_data = new Float32Array(point_data_size); source.readFloat32Array(point_data, 0, point_data_size); target.writeUint8(interpolation); target.writeUintVar(numPoints); target.writeUintVar(3); //elements per point target.writeFloat32Array(point_data, 0, point_data_size); } }