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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import Vector3 from "../../../../core/geom/Vector3"; import {InterpolationType} from "./InterpolationType"; export default class Path { public interpolation: InterpolationType /** * Absolute length of the path */ public readonly length: number public isEmpty(): boolean public reverse(): void public clear(): void /** * Number of points that make up this path */ public getPointCount(): number public setPointCount(v: number): void public removePoint(index: number): boolean public getPosition(index: number, result: Vector3): void; public setPosition(index: number, x: number, y: number, z: number): void public insertPoint(index: number, x: number, y: number, z: number): void public computeLength(): number public sample(result: Vector3, offset: number, interpolation?: InterpolationType): boolean find_index_and_normalized_distance(result:ArrayLike<number>, absolute_distance:number):boolean public copy(other: Path): void public clone(): Path public toJSON(): any public fromJSON(json: any): void getLowIndexOfNearestPoint(reference: Vector3): number }