UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

23 lines 767 B
/** * Behavior that always succeeds. * Useful when you need to specify a behavior to fulfill the API, but you don't actually want to perform any action. * You usually want to use {@link INSTANCE} singleton * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class SucceedingBehavior extends Behavior<any> { /** * @readonly * @type {SucceedingBehavior} */ static readonly INSTANCE: SucceedingBehavior; constructor(); initialize(context: any): void; tick(timeDelta: any): BehaviorStatus; } export namespace SucceedingBehavior { let typeName: string; } import { Behavior } from "../Behavior.js"; import { BehaviorStatus } from "../BehaviorStatus.js"; //# sourceMappingURL=SucceedingBehavior.d.ts.map