@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
20 lines • 591 B
TypeScript
export class TouchDevice {
/**
* Current live position of the pointer
* @readonly
* @type {Vector2}
*/
readonly position: Vector2;
/**
* @readonly
*/
readonly on: {
pinch: Signal<any, any, any, any, any, any, any, any>;
pinchStart: Signal<any, any, any, any, any, any, any, any>;
pinchEnd: Signal<any, any, any, any, any, any, any, any>;
};
#private;
}
import Vector2 from "../../../../core/geom/Vector2.js";
import Signal from "../../../../core/events/signal/Signal.js";
//# sourceMappingURL=TouchDevice.d.ts.map