@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
51 lines • 1.38 kB
TypeScript
/**
* Facilitates prioritized queueing and loading of individual texture tiles
*/
export class VirtualTextureTileLoader {
/**
*
* @param {function(mip:number, x:number, y:number):string} builder
*/
set file_name_builder(arg: (arg0: number, arg1: number, arg2: number) => string);
/**
*
* @return {function(number, number, number): string}
*/
get file_name_builder(): (arg0: number, arg1: number, arg2: number) => string;
set path(arg: any);
/**
* When queue gets larger than this, we start discarding elements
* @type {number}
*/
queue_limit: number;
set asset_manager(arg: any);
/**
* @readonly
*/
readonly on: {
/**
* @type {Signal<VirtualTextureTile>}
*/
loaded: Signal<VirtualTextureTile>;
};
/**
*
* @param {number} fingerprint
*/
enqueue(fingerprint: number): boolean;
/**
*
* @param {number} fingerprint
* @returns {boolean}
*/
is_queued(fingerprint: number): boolean;
/**
*
* @param {VirtualTextureUsage} usage
*/
update_usage(usage: VirtualTextureUsage): void;
#private;
}
import Signal from "../../../../core/events/signal/Signal.js";
import { VirtualTextureTile } from "./tile/VirtualTextureTile.js";
//# sourceMappingURL=VirtualTextureTileLoader.d.ts.map