@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
31 lines • 870 B
TypeScript
export class NormalFrameBuffer extends FrameBuffer {
constructor(id: any);
initialize(renderer: any): void;
__material_static: MeshNormalMaterial;
__material_skinned: MeshNormalMaterial;
/**
* @type {Scene}
* @private
*/
private __scene;
/**
*
* @param {THREE.Mesh|{customNormalMaterial:THREE.Material}} mesh
* @return {MeshNormalMaterial}
* @private
*/
private __bindMaterial;
/**
*
* @see {@link OutlineRenderer} for details on this technique
* @param renderer
* @param camera
* @param scene
* @param dependencies
*/
render(renderer: any, camera: any, scene: any, dependencies: any): void;
__renderer: any;
}
import { FrameBuffer } from "../FrameBuffer.js";
import { MeshNormalMaterial } from "three";
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