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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import {System} from "../../../../ecs/System"; import {Decal} from "./Decal"; import {Transform} from "../../../../ecs/transform/Transform"; import Engine from "../../../../Engine"; import {SurfacePoint3} from "../../../../../core/geom/3d/SurfacePoint3"; export class FPDecalSystem extends System<Decal, Transform> { constructor(engine: Engine) raycast( origin_x: number, origin_y: number, origin_z: number, direction_x: number, direction_y: number, direction_z: number, filter_function?: (entity: number, mesh: Decal) => boolean, filter_function_context?: any ): { entity: number, component: Decal, contact: SurfacePoint3 }[] queryOverlapFrustum( result: ArrayLike<number>, result_offset: number, planes: ArrayLike<number> ): number }