@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
25 lines (19 loc) • 841 B
TypeScript
import {System} from "../../../../ecs/System";
import {Decal} from "./Decal";
import {Transform} from "../../../../ecs/transform/Transform";
import Engine from "../../../../Engine";
import {SurfacePoint3} from "../../../../../core/geom/3d/SurfacePoint3";
export class FPDecalSystem extends System<Decal, Transform> {
constructor(engine: Engine)
raycast(
origin_x: number, origin_y: number, origin_z: number,
direction_x: number, direction_y: number, direction_z: number,
filter_function?: (entity: number, mesh: Decal) => boolean,
filter_function_context?: any
): { entity: number, component: Decal, contact: SurfacePoint3 }[]
queryOverlapFrustum(
result: ArrayLike<number>,
result_offset: number,
planes: ArrayLike<number>
): number
}