@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
34 lines (21 loc) • 1.09 kB
TypeScript
import Vector3 from "../../../../../core/geom/Vector3";
import Vector2 from "../../../../../core/geom/Vector2";
import {Object3D} from "three";
export default class TopDownCameraController {
public readonly target: Vector3
public pitch: number
public yaw: number
public roll: number
public distance: number
public distanceMax: number
public distanceMin: number
public equals(other: TopDownCameraController): boolean
public copy(other: TopDownCameraController): void
public clone(): TopDownCameraController
public lerp(a: TopDownCameraController, b: TopDownCameraController, t: number): void
public setFromEyeAndTarget(eye: Vector3, target: Vector3, up?: Vector3): void
public toJSON(): any
public fromJSON(j: any): void
static pan(delta: Vector2, object: Object3D, element: Element, targetDistance: number, fov: number, result: Vector3, multiplier?: Vector3): void
static rotate(delta_x: number, delta_y: number, input: TopDownCameraController, output: TopDownCameraController): void
}