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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import Vector3 from "../../../../../core/geom/Vector3"; import Vector2 from "../../../../../core/geom/Vector2"; import {Object3D} from "three"; export default class TopDownCameraController { public readonly target: Vector3 public pitch: number public yaw: number public roll: number public distance: number public distanceMax: number public distanceMin: number public equals(other: TopDownCameraController): boolean public copy(other: TopDownCameraController): void public clone(): TopDownCameraController public lerp(a: TopDownCameraController, b: TopDownCameraController, t: number): void public setFromEyeAndTarget(eye: Vector3, target: Vector3, up?: Vector3): void public toJSON(): any public fromJSON(j: any): void static pan(delta: Vector2, object: Object3D, element: Element, targetDistance: number, fov: number, result: Vector3, multiplier?: Vector3): void static rotate(delta_x: number, delta_y: number, input: TopDownCameraController, output: TopDownCameraController): void }