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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class AnimationGraph { /** * * @param j * @returns {AnimationGraph} */ static fromJSON(j: any): AnimationGraph; /** * * @type {AnimationGraphDefinition} */ def: AnimationGraphDefinition; /** * * @type {AnimationState} */ state: AnimationState; /** * * @type {AnimationTransition[]} */ transitions: AnimationTransition[]; /** * * @type {AnimationState[]} */ states: AnimationState[]; /** * * @type {AnimationTransition[]} */ activeTransitions: AnimationTransition[]; /** * * @type {AnimationState[]} */ simulatedStates: AnimationState[]; /** * * @type {BlendStateMatrix} */ blendState: BlendStateMatrix; /** * * @type {number} */ debtTime: number; /** * * @type {EntityComponentDataset} * @private */ private __dataset; /** * * @type {number} * @private */ private __entity; /** * * @type {AnimationMixer} * @private */ private __mixer; /** * * @type {AnimationAction[]} * @private */ private __actions; /** * * @type {Object3D} * @private */ private __mesh; /** * * @type {number} */ flags: number; /** * * @param {AnimationGraph} other * @returns {boolean} */ equals(other: AnimationGraph): boolean; /** * @returns {number} */ hash(): number; toJSON(): { def: any; state: any; debtTime: number; flags: number; }; /** * * @param {*} def Graph definition JSON * @param {number} state * @param {number} debtTime * @param {number} flags */ fromJSON({ def, state, debtTime, flags }: any): void; /** * * @param {number|AnimationGraphFlag} flag * @returns {void} */ setFlag(flag: number | AnimationGraphFlag): void; /** * * @param {number|AnimationGraphFlag} flag * @returns {void} */ clearFlag(flag: number | AnimationGraphFlag): void; /** * * @param {number|AnimationGraphFlag} flag * @param {boolean} value */ writeFlag(flag: number | AnimationGraphFlag, value: boolean): void; /** * * @param {number|AnimationGraphFlag} flag * @returns {boolean} */ getFlag(flag: number | AnimationGraphFlag): boolean; /** * * @param {AnimationStateDefinition} stateDefinition * @returns {AnimationState} */ getStateByDefinition(stateDefinition: AnimationStateDefinition): AnimationState; /** * * @param {string} name * @return {AnimationState} */ getStateByClipName(name: string): AnimationState; /** * * @param {string} name * @return {AnimationState|undefined} */ getStateByName(name: string): AnimationState | undefined; /** * * @param {AnimationTransitionDefinition} transitionDefinition * @returns {AnimationTransition|undefined} */ getTransitionByDefinition(transitionDefinition: AnimationTransitionDefinition): AnimationTransition | undefined; /** * * @param {AnimationGraphDefinition} def */ initialize(def: AnimationGraphDefinition): void; /** * * @param {Object3D} mesh */ attach(mesh: Object3D): void; link(entity: any, ecd: any): void; unlink(): void; /** * * @param {AnimationState} state * @returns {boolean} */ stopStateSimulation(state: AnimationState): boolean; updateBlendState(): void; writeBlendState(): void; /** * * @param {number} timeDelta in seconds */ tick(timeDelta: number): void; /** * * @param {AnimationState} state */ enterState(state: AnimationState): void; /** * * @param {AnimationState} state */ exitState(state: AnimationState): void; /** * * @param {AnimationState} state */ activateState(state: AnimationState): void; /** * * @param {AnimationTransition} transition */ transition(transition: AnimationTransition): void; } export namespace AnimationGraph { let typeName: string; } import { AnimationState } from "./AnimationState.js"; import { AnimationTransition } from "./AnimationTransition.js"; import { AnimationGraphFlag } from "./AnimationGraphFlag.js"; //# sourceMappingURL=AnimationGraph.d.ts.map