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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export type ViewportPositionFlags = number; export namespace ViewportPositionFlags { let StickToScreenEdge: number; let ResolveGUICollisions: number; } export default ViewportPosition; declare class ViewportPosition { static fromJSON(opt: any): ViewportPosition; /** * Clip-scale position, on-screen values are in range of 0 to 1 * @type {Vector2} */ position: Vector2; /** * Fixed offset in pixels * @type {Vector2} */ offset: Vector2; /** * ranges from 0..1 in both X and Y, controls anchor point of element positioning * @type {Vector2} */ anchor: Vector2; /** * Makes display element avoid overlap with GUI elements * @see GUIElement * @type {boolean} */ resolveGuiCollisions: boolean; /** * How far should the HUD stay away from the edge if it's sticky * @see stickToScreenEdge * @type {number} */ screenEdgeWidth: number; /** * Controls whenever or not HUD should remain on the screen when it gets to the edge * @type {boolean} */ stickToScreenEdge: boolean; /** * Can be used to enable and disable positioning * @type {ObservedBoolean} */ enabled: ObservedBoolean; /** * * @param {ViewportPosition} other * @returns {boolean} */ equals(other: ViewportPosition): boolean; hash(): number; fromJSON({ position, offset, anchor, screenEdgeWidth, stickToScreenEdge, enabled, }: { position?: Vector2; offset?: Vector2; anchor?: Vector2; screenEdgeWidth?: number; stickToScreenEdge?: boolean; enabled?: boolean; }): void; toJSON(): { position: { x: number; y: number; }; offset: { x: number; y: number; }; anchor: { x: number; y: number; }; screenEdgeWidth: number; stickToScreenEdge: boolean; enabled: boolean; }; } declare namespace ViewportPosition { let typeName: string; let serializable: boolean; } import Vector2 from "../../../../core/geom/Vector2.js"; import ObservedBoolean from "../../../../core/model/ObservedBoolean.js"; //# sourceMappingURL=ViewportPosition.d.ts.map