@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
15 lines • 589 B
TypeScript
export default normalMap2OcclusionMap;
/**
*
* @param {WebGLRenderer} renderer
* @param {Sampler2D} heightMap
* @param {Sampler2D} normalMap
* @param {Vector2} resultSize
* @param worldSize
* @param {number} [rayLength]
* @returns {Sampler2D}
*/
declare function normalMap2OcclusionMap(renderer: WebGLRenderer, heightMap: Sampler2D, normalMap: Sampler2D, resultSize: Vector2, worldSize?: Vector2, rayLength?: number): Sampler2D;
import { Sampler2D } from '../../graphics/texture/sampler/Sampler2D.js';
import { Vector2 } from 'three';
//# sourceMappingURL=NormalMap2AOMap.d.ts.map