@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
49 lines • 1.54 kB
TypeScript
export class FogOfWarSystem extends System<any, any, any, any, any> {
/**
*
* @param {GraphicsEngine} graphics
*/
constructor(graphics: GraphicsEngine);
/**
*
* @type {GraphicsEngine}
*/
graphics: GraphicsEngine;
dependencies: (typeof Terrain | typeof FogOfWar)[];
components_used: ResourceAccessSpecification<typeof FogOfWar>[];
visibilityFilter: VisibilityFilter;
/**
*
* @type {CompositLayer}
*/
compositLayer: CompositLayer;
componentCount: number;
/**
*
* @returns {VisibilityFilter}
*/
buildVisibilityFilter(): VisibilityFilter;
/**
*
* @param {EntityManager} entityManager
*/
startup(entityManager: EntityManager): Promise<void>;
renderTarget: any;
shutdown(entityManager: any): Promise<void>;
/**
*
* @param {FogOfWar} fow
* @param {Terrain} terrain
* @param {number} entity
*/
link(fow: FogOfWar, terrain: Terrain, entity: number): void;
unlink(fow: any, terrain: any, entity: any): void;
update(timeDelta: any): void;
}
import { System } from "../System.js";
import Terrain from "../terrain/ecs/Terrain.js";
import { FogOfWar } from "./FogOfWar.js";
import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
import { VisibilityFilter } from "../../graphics/render/visibility/VisibilityFilter.js";
import { CompositLayer } from "../../graphics/composit/CompositLayer.js";
//# sourceMappingURL=FogOfWarSystem.d.ts.map