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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * @class */ export class Animation { /** * * @param json * @returns {Animation} */ static fromJSON(json: any): Animation; /** * * @param options * @property {List.<AnimationClip>} clips * @constructor */ constructor(options: any); /** * * @type {List<AnimationClip>} */ clips: List<AnimationClip>; debtTime: number; /** * @protected * @type {Future|null} */ protected mixer: Future | null; /** * * @type {number} */ flags: number; /** * * @param {boolean} v */ set isPlaying(arg: boolean); /** * * @return {boolean} */ get isPlaying(): boolean; /** * * @param {number|AnimationFlags} flag * @returns {void} */ setFlag(flag: number | AnimationFlags): void; /** * * @param {number|AnimationFlags} flag * @returns {void} */ clearFlag(flag: number | AnimationFlags): void; /** * * @param {number|AnimationFlags} flag * @param {boolean} value */ writeFlag(flag: number | AnimationFlags, value: boolean): void; /** * * @param {number|AnimationFlags} flag * @returns {boolean} */ getFlag(flag: number | AnimationFlags): boolean; /** * * @param {Animation} other * @returns {boolean} */ equals(other: Animation): boolean; /** * * @returns {number} */ hash(): number; fromJSON(json: any): void; toJSON(): { clips: any; debtTime: number; }; /** * @readonly * @type {boolean} */ readonly isAnimation: boolean; } export namespace Animation { let typeName: string; } import List from '../../../core/collection/list/List.js'; import { AnimationClip } from "./AnimationClip.js"; import { AnimationFlags } from "./AnimationFlags.js"; //# sourceMappingURL=Animation.d.ts.map