@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
21 lines • 693 B
TypeScript
export class ArrayBufferLoader extends AssetLoader<any, any> {
/**
*
* @param {"auto"|"low"|"high"} fetch_priority
*/
constructor({ fetch_priority }?: "auto" | "low" | "high");
/**
*
* @type {"auto"|"low"|"high"}
* @private
*/
private __fetch_priority;
load(scope: any, path: any, success: any, failure?: {
(...data: any[]): void;
(message?: any, ...optionalParams: any[]): void;
}, progress?: typeof noop): Promise<Asset<any>>;
}
import { AssetLoader } from "./AssetLoader.js";
import { noop } from "../../../core/function/noop.js";
import { Asset } from "../Asset.js";
//# sourceMappingURL=ArrayBufferLoader.d.ts.map