@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
83 lines • 2.01 kB
TypeScript
export default TaskGroup;
declare class TaskGroup {
/**
*
* @param {(Task|TaskGroup)[]} subtasks
* @param {string} [name]
* @constructor
*/
constructor(subtasks: (Task | TaskGroup)[], name?: string);
/**
*
* @type {string}
*/
name: string;
/**
*
* @type {(Task|TaskGroup)[]}
*/
children: (Task | TaskGroup)[];
on: {
started: Signal<any, any, any, any, any, any, any, any>;
completed: Signal<any, any, any, any, any, any, any, any>;
failed: Signal<any, any, any, any, any, any, any, any>;
};
/**
*
* @type {ObservedInteger}
*/
state: ObservedInteger;
/**
* Time in milliseconds that the task has been executing for, suspended time does not count
* @returns {number}
*/
getExecutedCpuTime(): number;
/**
*
* @param {Task|TaskGroup} child
* @returns {boolean}
*/
addChild(child: Task | TaskGroup): boolean;
/**
*
* @param {(Task|TaskGroup)[]} children
*/
addChildren(children: (Task | TaskGroup)[]): void;
/**
*
* @param {Task|TaskGroup} dependency
*/
addDependency(dependency: Task | TaskGroup): void;
addDependencies(dependencies: any): void;
/**
*
* @returns {number}
*/
getEstimatedDuration(): number;
/**
* Dumps task group tree along with state of each task
* @returns {string}
*/
getVerboseStatusMessage(): string;
computeProgress(): number;
/**
*
* @param resolve
* @param reject
*/
join(resolve: any, reject: any): void;
/**
*
* @returns {Promise<unknown>}
*/
promise(): Promise<unknown>;
/**
* @readonly
* @type {boolean}
*/
readonly isTaskGroup: boolean;
}
import Task from "./Task.js";
import Signal from "../../events/signal/Signal.js";
import ObservedInteger from "../../model/ObservedInteger.js";
//# sourceMappingURL=TaskGroup.d.ts.map