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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export const QT_NULL_POINTER: number; /** * * NOTE: THIS CODE IS UNFINISHED, IT IS ONLY A SKETCH * TODO finish implementation */ export class QuadTree { /** * Parameters allow us to set initial bounds to prevent early resizing * @param {number} x0 * @param {number} y0 * @param {number} x1 * @param {number} y1 */ constructor(x0?: number, y0?: number, x1?: number, y1?: number); get root(): number; /** * Resize dimensions of the tree to tightly fit all inserted elements */ shrink(): void; /** * * @param {number[]|Float32Array} output */ compute_tight_bounds(output: number[] | Float32Array): void; /** * Rebuild tree but keep all the data */ rebuild(): void; /** * * @returns {number} ID of data in the tree */ element_allocate(): number; /** * * @param {number} element * @param {number} user_data */ element_set_user_data(element: number, user_data: number): void; /** * * @param {number} element * @return {number} */ element_get_user_data(element: number): number; /** * * @param {number} element * @param {number} x0 * @param {number} y0 * @param {number} x1 * @param {number} y1 */ element_set_bounds_primitive(element: number, x0: number, y0: number, x1: number, y1: number): void; /** * * @param {number} element * @return {number} next element in the node */ element_get_next(element: number): number; /** * * @param {number} x0 * @param {number} y0 * @param {number} x1 * @param {number} y1 */ ensure_bounds(x0: number, y0: number, x1: number, y1: number): void; /** * Assumes element is allocated and is not present in the tree yet * @param {number} element */ element_insert(element: number): void; /** * * @param {number} node * @param {number[]|Uint32Array} destination * @param {number} destination_offset * @return {number} number of elements read */ node_read_elements(node: number, destination: number[] | Uint32Array, destination_offset: number): number; /** * * @param {number} datum_id ID of data in tree */ element_remove(datum_id: number): void; /** * Remove all data */ release_all(): void; #private; } //# sourceMappingURL=QuadTree.d.ts.map