@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
28 lines (16 loc) • 1.02 kB
TypeScript
import {SimpleStateMachineDescription} from "./SimpleStateMachineDescription";
export class SimpleStateMachine {
get description(): SimpleStateMachineDescription
constructor(d: SimpleStateMachineDescription)
addEventHandlerStateEntry(state: number, handler: (old_state: number, current_state: number) => any, thisArg?: any): void
removeEventHandlerStateEntry(state: number, handler: (old_state: number, current_state: number) => any, thisArg?: any): void
addEventHandlerStateExit(state: number, handler: (old_state: number, current_state: number) => any, thisArg?: any): void
removeEventHandlerStateExit(state: number, handler: (old_state: number, current_state: number) => any, thisArg?: any): void
setState(s: number): void
getState(): number
/**
* @throws if no path could be found to target state
*/
navigateTo(target: number): void
advance<T>(input: T, preStateChangeHook?: (target: number, input: T) => any): boolean
}