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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Utility class for managing connection between listeners to signals */ export class SignalBinding { /** * Creates a {@link SignalBinding} and links it immediately. Utility method * @param {Signal} signal * @param {function} handler * @param {*} [context] * @return {SignalBinding} */ static bind(signal: Signal, handler: Function, context?: any): SignalBinding; /** * * @param {Signal} signal * @param {function} handler * @param {*} [context] will be passed as thisArg to the handler * @constructor */ constructor(signal: Signal, handler: Function, context?: any); get linked(): boolean; /** * Binding signal * @type {Signal} */ signal: Signal; /** * Signal handler to be attached to the signal * @type {Function} */ handler: Function; /** * * @type {*} */ context: any; /** * Attaches handler to the signal * Idempotent */ link(): void; /** * Detaches handler from the signal * Idempotent */ unlink(): void; #private; } //# sourceMappingURL=SignalBinding.d.ts.map