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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Decorator that wraps another map and lets you observe mutations * @template K,V */ export class ObservedMap<K, V> { /** * @template K,V * @constructor */ constructor(source?: Map<any, any>); /** * @readonly */ readonly on: { /** * @type {Signal} */ set: Signal; /** * @type {Signal} */ deleted: Signal; }; /** * * @type {Map<K, V>} */ data: Map<K_1, V_1>; /** * * @param {K} key * @return {boolean} */ has(key: K): boolean; /** * * @param {K} key * @returns {V|undefined} */ get(key: K): V | undefined; /** * * @param {K} key * @param {V} value * @returns {ObservedMap} */ set(key: K, value: V): ObservedMap<any, any>; /** * * @param {K} key * @returns {boolean} */ delete(key: K): boolean; /** * Implements {@link Map#forEach} interface * @param {function} callback * @param {*} [thisArg] */ forEach(callback: Function, thisArg?: any): void; /** * * @return {number} */ get size(): number; } import Signal from "../../events/signal/Signal.js"; //# sourceMappingURL=ObservedMap.d.ts.map