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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Useful for computing hashes of large arrays, can pick a relevant stride and skip large chunks of memory while still capturing good amount of unique information from evenly-spaced areas of the array * @template T * @param {T[]|Uint32Array|Uint16Array|Uint8Array} array * @param {number} offset * @param {number} length * @param {number} stride * @param {function(T):number} elementHash * @param {*} [elementHashContext] * @return {number} */ export function computeStridedArrayHash<T>(array: Uint8Array | Uint16Array | Uint32Array | T[], offset: number, length: number, stride: number, elementHash: (arg0: T) => number, elementHashContext?: any): number; //# sourceMappingURL=computeStridedArrayHash.d.ts.map