@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
34 lines • 861 B
TypeScript
export class MarkerGL {
/**
*
* @param {MinimapMarker} marker
* @param {Transform} transform
* @param entity
* @param id
* @param {MinimapMarkersGL} manager
* @constructor
*/
constructor(marker: MinimapMarker, transform: Transform, entity: any, id: any, manager: MinimapMarkersGL);
/**
*
* @type {MinimapMarker}
*/
marker: MinimapMarker;
transform: Transform;
entity: any;
id: any;
/**
*
* @type {Reference<AtlasPatch>}
*/
patch: Reference<AtlasPatch>;
manager: MinimapMarkersGL;
particles: any;
active: boolean;
updatePosition(): void;
updateIcon(newURL: any, oldURL: any): void;
startup(): void;
shutdown(): void;
}
import { Reference } from "../../../engine/reference/v2/Reference.js";
//# sourceMappingURL=MarkerGL.d.ts.map