@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
125 lines • 2.8 kB
TypeScript
export default TileGridView;
declare class TileGridView extends View<HTMLElement> {
/**
* @param {TileGrid} model
* @param {DragAndDropContext} [dragAndDropContext]
* @param {boolean} [enableDragAndDrop]
* @param {Vector2} [tileSize]
* @param {Vector2} [tileSpacing]
* @param {function(View, Rectangle)} [hookTileAdded]
* @param {function(View, Rectangle)} [hookTileRemoved]
* @param {function()} [hookInvalidDrop]
* @param {boolean} [captureEventTap]
* @constructor
*/
constructor({ model, dragAndDropContext, enableDragAndDrop, tileSize, tileSpacing, hookTileAdded, hookTileRemoved, hookInvalidDrop, captureEventTap, }: TileGrid);
/**
*
* @type {TileGrid}
*/
model: TileGrid;
/**
*
* @type {DragAndDropContext}
* @private
*/
private __dragAndDropContext;
/**
*
* @type {boolean}
* @private
*/
private __enableDragAndDrop;
/**
*
* @type {Vector2}
* @private
*/
private __tileSize;
/**
*
* @type {Vector2}
* @private
*/
private __tileSpacing;
/**
*
* @type {Function}
* @private
*/
private __hookTileAdded;
/**
*
* @type {Function}
* @private
*/
private __hookTileRemoved;
/**
*
* @type {boolean}
* @private
*/
private __captureEventTap;
/**
*
* @type {function()}
* @private
*/
private __hookInvalidDrop;
el: Element;
__markerCountainer: View<HTMLElement>;
slots: any[];
/**
*
* @param {Draggable} draggable
* @param {number} cell_x
* @param {number} cell_y
* @return {boolean}
* @private
*/
private __validateDrop;
/**
*
* @param {Draggable} draggable What was being dragged
* @param {DropTarget} dropTarget Where the drop was attempted
* @private
*/
private __handleInvalidDrop;
__makeSlotView(x: any, y: any): SlotView;
/**
*
* @param {number} width
* @param {number} height
*/
generateSlots(width: number, height: number): void;
/**
*
* @param {Rectangle} tile
*/
addTile(tile: Rectangle): void;
/**
*
* @param {number} x
* @param {number} y
* @return {View}
*/
getSlot(x: number, y: number): View;
/**
*
* @param {Rectangle} tile
*/
removeTile(tile: Rectangle): void;
/**
*
* @param {Rectangle} tile
* @return {View}
*/
findTileView(tile: Rectangle): View;
getChildByUUID(uuid: any): any;
}
import View from "../../View.js";
declare class SlotView extends View<HTMLElement> {
constructor();
el: Node;
}
//# sourceMappingURL=TileGrid.d.ts.map