@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
24 lines • 724 B
TypeScript
export default TileView;
declare class TileView extends View<HTMLElement> {
static calculatePosition(cellSize: any, spacing: any, discretePosition: any): any;
static calculateSize(cellSize: any, spacing: any, discreteSize: any): any;
/**
*
* @param {Rectangle} model
* @param {Vector2} [spacing]
* @param {Vector2} [size]
*/
constructor({ model, spacing, size }: Rectangle);
uuid: string;
model: Rectangle;
__cellSize: Rectangle;
__spacing: Rectangle;
el: Element;
updatePosition(): void;
updateSize(): void;
calculatePosition(): any;
calculateSize(): any;
render(): void;
}
import View from "../../View.js";
//# sourceMappingURL=Tile.d.ts.map