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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

25 lines 807 B
export default MeshPreview; declare class MeshPreview extends View<HTMLElement> { /** * * @param {string} url * @param {AssetManager} assetManager * @param hooks * @param {boolean} [allowRotationY = true] * @param {boolean} [allowRotationX = true] * @param {string|null} [animation = 'Idle'] Animation to play * @constructor */ constructor({ url, assetManager, hooks, allowRotationY, allowRotationX, animation }: string); renderer: import("three").WebGLRenderer; scene: any; camera: any; el: Element; __addInteraction: (el: any, mesh: any) => void; pContents: Promise<any>; __update_renderer_size(): void; isRendering: boolean; render(): void; } import View from "../View.js"; //# sourceMappingURL=MeshPreview.d.ts.map