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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class GridCellActionTransformNearbyMarkers extends GridCellAction { /** * * @param {number} radius * @param {MarkerNodeMatcher} matcher * @param {MarkerNodeTransformer} transformer * @returns {GridCellActionTransformNearbyMarkers} */ static from(radius: number, matcher: MarkerNodeMatcher, transformer: MarkerNodeTransformer): GridCellActionTransformNearbyMarkers; /** * * @type {MarkerNodeMatcher} */ matcher: MarkerNodeMatcher; /** * * @type {number} */ radius: number; /** * * @type {MarkerNodeTransformer} */ transformer: MarkerNodeTransformer; /** * @private * @type {QuadTreeDatum<MarkerNode>[]} */ private __leaves; /** * * @type {number} * @private */ private __leaf_cursor; initialize(data: any, seed: any): void; /** * * @param {QuadTreeDatum<MarkerNode>} leaf * @private */ private __visitMarker; execute(data: any, x: any, y: any, rotation: any): void; } import { GridCellAction } from "./action/GridCellAction.js"; //# sourceMappingURL=GridCellActionTransformNearbyMarkers.d.ts.map