@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
46 lines • 1.2 kB
TypeScript
export class GridCellActionTransformNearbyMarkers extends GridCellAction {
/**
*
* @param {number} radius
* @param {MarkerNodeMatcher} matcher
* @param {MarkerNodeTransformer} transformer
* @returns {GridCellActionTransformNearbyMarkers}
*/
static from(radius: number, matcher: MarkerNodeMatcher, transformer: MarkerNodeTransformer): GridCellActionTransformNearbyMarkers;
/**
*
* @type {MarkerNodeMatcher}
*/
matcher: MarkerNodeMatcher;
/**
*
* @type {number}
*/
radius: number;
/**
*
* @type {MarkerNodeTransformer}
*/
transformer: MarkerNodeTransformer;
/**
* @private
* @type {QuadTreeDatum<MarkerNode>[]}
*/
private __leaves;
/**
*
* @type {number}
* @private
*/
private __leaf_cursor;
initialize(data: any, seed: any): void;
/**
*
* @param {QuadTreeDatum<MarkerNode>} leaf
* @private
*/
private __visitMarker;
execute(data: any, x: any, y: any, rotation: any): void;
}
import { GridCellAction } from "./action/GridCellAction.js";
//# sourceMappingURL=GridCellActionTransformNearbyMarkers.d.ts.map