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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class GridDataLayer { /** * * @param {string} id * @param {BinaryDataType} type * @param {number} [resolution=1] * @returns {GridDataLayer} */ static from(id: string, type: BinaryDataType, resolution?: number): GridDataLayer; /** * Unique ID to reference the layer * @type {string} */ id: string; /** * Relationship between size and number of cells in the sampler, higher resolution means more cells in the sampler * @type {number} */ resolution: number; /** * * @type {Sampler2D} */ sampler: Sampler2D; /** * * @type {Vector2} */ size: Vector2; /** * * @param {number} x * @param {number} y */ resize(x: number, y: number): void; /** * @readonly * @type {boolean} */ readonly isGridDataLayer: boolean; } import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js"; import Vector2 from "../../../core/geom/Vector2.js"; import { BinaryDataType } from "../../../core/binary/type/BinaryDataType.js"; //# sourceMappingURL=GridDataLayer.d.ts.map