@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
37 lines • 939 B
TypeScript
export class ContinuousGridCellAction {
/**
*
* @type {boolean}
* @private
*/
private __initialized;
/**
*
* @returns {boolean}
*/
get initialized(): boolean;
/**
*
* @param {number} seed
* @param {EntityComponentDataset} ecd
* @param {GridData} grid
*/
initialize(seed: number, ecd: EntityComponentDataset, grid: GridData): void;
finalize(): void;
/**
*
* @param {EntityComponentDataset} ecd
* @param {GridData} grid
* @param {number} x
* @param {number} y
* @param {number} rotation
* @param {CellFilter} strength
*/
execute(ecd: EntityComponentDataset, grid: GridData, x: number, y: number, rotation: number, strength: CellFilter): void;
/**
* @readonly
* @type {boolean}
*/
readonly isContinuousGridCellAction: boolean;
}
//# sourceMappingURL=ContinuousGridCellAction.d.ts.map