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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default SoundController; export class SoundControllerSerializationAdapter extends BinaryClassSerializationAdapter<any> { constructor(); klass: typeof SoundController; version: number; /** * * @param {BinaryBuffer} buffer * @param {SoundController} value */ serialize(buffer: BinaryBuffer, value: SoundController): void; /** * * @param {BinaryBuffer} buffer * @param {SoundController} value */ deserialize(buffer: BinaryBuffer, value: SoundController): void; } declare class SoundController { /** * * @constructor * @property {List.<Rule>} rule */ constructor(options: any); rules: List<any>; fromJSON(json: any): void; toJSON(): any; } declare namespace SoundController { export { Rule }; export let typeName: string; } import { BinaryClassSerializationAdapter } from "../../ecs/storage/binary/BinaryClassSerializationAdapter.js"; import List from '../../../core/collection/list/List.js'; declare class Rule { /** * * @type {Array<string>} */ tracks: Array<string>; /** * * @type {String|null} */ startEvent: string | null; /** * * @type {String|null} */ stopEvent: string | null; /** * * @type {boolean} */ loop: boolean; /** * * @type {number} */ volume: number; /** * * @type {String|null} */ channel: string | null; toJSON(): { tracks: string[]; startEvent: string; stopEvent: string; loop: boolean; volume: number; channel: string; }; fromJSON(json: any): void; url: any; /** * * @param {BinaryBuffer} buffer */ toBinaryBuffer(buffer: BinaryBuffer): void; /** * * @param {BinaryBuffer} buffer */ fromBinaryBuffer(buffer: BinaryBuffer): void; } //# sourceMappingURL=SoundController.d.ts.map