@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
88 lines • 1.97 kB
TypeScript
export default SoundController;
export class SoundControllerSerializationAdapter extends BinaryClassSerializationAdapter<any> {
constructor();
klass: typeof SoundController;
version: number;
/**
*
* @param {BinaryBuffer} buffer
* @param {SoundController} value
*/
serialize(buffer: BinaryBuffer, value: SoundController): void;
/**
*
* @param {BinaryBuffer} buffer
* @param {SoundController} value
*/
deserialize(buffer: BinaryBuffer, value: SoundController): void;
}
declare class SoundController {
/**
*
* @constructor
* @property {List.<Rule>} rule
*/
constructor(options: any);
rules: List<any>;
fromJSON(json: any): void;
toJSON(): any;
}
declare namespace SoundController {
export { Rule };
export let typeName: string;
}
import { BinaryClassSerializationAdapter } from "../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
import List from '../../../core/collection/list/List.js';
declare class Rule {
/**
*
* @type {Array<string>}
*/
tracks: Array<string>;
/**
*
* @type {String|null}
*/
startEvent: string | null;
/**
*
* @type {String|null}
*/
stopEvent: string | null;
/**
*
* @type {boolean}
*/
loop: boolean;
/**
*
* @type {number}
*/
volume: number;
/**
*
* @type {String|null}
*/
channel: string | null;
toJSON(): {
tracks: string[];
startEvent: string;
stopEvent: string;
loop: boolean;
volume: number;
channel: string;
};
fromJSON(json: any): void;
url: any;
/**
*
* @param {BinaryBuffer} buffer
*/
toBinaryBuffer(buffer: BinaryBuffer): void;
/**
*
* @param {BinaryBuffer} buffer
*/
fromBinaryBuffer(buffer: BinaryBuffer): void;
}
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