@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
28 lines • 946 B
TypeScript
/**
*
* @param {string} path
* @param {EntityComponentDataset} ecd
* @param {Engine} engine
* @returns {Promise<void>}
*/
export function loadSerializedScene(path: string, ecd: EntityComponentDataset, engine: Engine): Promise<void>;
/**
*
* @param {string} path
* @param {EntityComponentDataset} ecd
* @param {Engine} engine
* @returns {Promise<Task>}
*/
export function createSceneDeserializationTask(path: string, ecd: EntityComponentDataset, engine: Engine): Promise<Task>;
export class SerializedScene extends MirScene {
/**
*
* @param {string} name Unique scene name
* @param {string} path Path to serialized scene
*/
constructor({ name, path }: string);
path: any;
setup(options: any, engine: any, success: any, failure: any): import("../../core/process/task/Task.js").Task;
}
import { MirScene } from "../../../../model/game/scenes/MirScene.js";
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