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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Abstract base class * * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class CompositeBehavior extends Behavior<any> { constructor(); /** * * @type {Behavior[]} * @protected */ protected __children: Behavior<any>[]; /** * * @param {Behavior} child */ addChild(child: Behavior<any>): void; /** * * @param {Behavior[]} children */ addChildren(children: Behavior<any>[]): void; /** * Do not modify directly. Use {@link addChild} and {@link removeChild} instead * @return {Behavior[]} */ get children(): Behavior<any>[]; /** * @deprecated use {@link children} accessor instead * @return {Behavior[]} */ getChildren(): Behavior<any>[]; /** * * @param {Behavior} child * @returns {boolean} */ removeChild(child: Behavior<any>): boolean; clearChildren(): void; /** * @readonly * @type {boolean} */ readonly isCompositeBehavior: boolean; } import { Behavior } from "../Behavior.js"; //# sourceMappingURL=CompositeBehavior.d.ts.map