@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
80 lines • 2.02 kB
TypeScript
export default GridObstacle;
declare class GridObstacle {
static fromJSON(j: any): GridObstacle;
data: number[];
/**
* @readonly
* @type {Vector2}
*/
readonly size: Vector2;
/**
*
* @param {number} w
* @param {number} h
*/
resize(w: number, h: number): void;
/**
*
* @param {number} offsetX
* @param {number} offsetY
* @param {function(x:number, y:number, value:number, index:number)} visitor
* @param {*} [thisArg]
*/
traverseMask(offsetX: number, offsetY: number, visitor: any, thisArg?: any): void;
/**
*
* @param {number} x
* @param {number} y
* @returns {number}
*/
readPoint(x: number, y: number): number;
/**
*
* @param {number} x
* @param {number} y
* @param {number} value
*/
writePoint(x: number, y: number, value: number): void;
/**
*
* @param {number} x
* @param {number} y
* @returns {boolean}
*/
isPointWithin(x: number, y: number): boolean;
/**
* Is a given point adjacent to a blocking cell?
* @param {number} x Obstacle-Local X position
* @param {number} y Obstacle-Local Y position
* @param {number[]} adjacencyMask Mask that defines adjacency, contains pairs of number for each X,Y coordinate offset from obstacle point
* @returns {boolean}
*/
isPointAdjacent(x: number, y: number, adjacencyMask: number[]): boolean;
toJSON(): {
size: {
x: number;
y: number;
};
data: number[];
};
fromJSON({ size, data }: {
size: any;
data: any;
}): void;
/**
*
* @returns {number}
*/
hash(): number;
/**
*
* @param {GridObstacle} other
* @returns {boolean}
*/
equals(other: GridObstacle): boolean;
}
declare namespace GridObstacle {
let typeName: string;
}
import Vector2 from '../../../core/geom/Vector2.js';
//# sourceMappingURL=GridObstacle.d.ts.map