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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default GridObstacle; declare class GridObstacle { static fromJSON(j: any): GridObstacle; data: number[]; /** * @readonly * @type {Vector2} */ readonly size: Vector2; /** * * @param {number} w * @param {number} h */ resize(w: number, h: number): void; /** * * @param {number} offsetX * @param {number} offsetY * @param {function(x:number, y:number, value:number, index:number)} visitor * @param {*} [thisArg] */ traverseMask(offsetX: number, offsetY: number, visitor: any, thisArg?: any): void; /** * * @param {number} x * @param {number} y * @returns {number} */ readPoint(x: number, y: number): number; /** * * @param {number} x * @param {number} y * @param {number} value */ writePoint(x: number, y: number, value: number): void; /** * * @param {number} x * @param {number} y * @returns {boolean} */ isPointWithin(x: number, y: number): boolean; /** * Is a given point adjacent to a blocking cell? * @param {number} x Obstacle-Local X position * @param {number} y Obstacle-Local Y position * @param {number[]} adjacencyMask Mask that defines adjacency, contains pairs of number for each X,Y coordinate offset from obstacle point * @returns {boolean} */ isPointAdjacent(x: number, y: number, adjacencyMask: number[]): boolean; toJSON(): { size: { x: number; y: number; }; data: number[]; }; fromJSON({ size, data }: { size: any; data: any; }): void; /** * * @returns {number} */ hash(): number; /** * * @param {GridObstacle} other * @returns {boolean} */ equals(other: GridObstacle): boolean; } declare namespace GridObstacle { let typeName: string; } import Vector2 from '../../../core/geom/Vector2.js'; //# sourceMappingURL=GridObstacle.d.ts.map