@woosh/meep-engine
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Pure JavaScript game engine. Fully featured and production ready.
53 lines (40 loc) • 1.52 kB
JavaScript
import { EndianType } from "../../../../core/binary/EndianType.js";
import { BinaryDataType } from "../../../../core/binary/type/BinaryDataType.js";
import { RowFirstTableSpec } from "../../../../core/collection/table/RowFirstTableSpec.js";
export const ribbon_attributes_spec = new RowFirstTableSpec([
// age
BinaryDataType.Float32,
// position
BinaryDataType.Float32,
BinaryDataType.Float32,
BinaryDataType.Float32,
// UV (uv is recorded as a single coordinate)
BinaryDataType.Float32,
// alpha
BinaryDataType.Float32,
// color
BinaryDataType.Uint8,
BinaryDataType.Uint8,
BinaryDataType.Uint8,
// Offset attribute
BinaryDataType.Uint8,
// Previous point
BinaryDataType.Float32,
BinaryDataType.Float32,
BinaryDataType.Float32,
// Next point
BinaryDataType.Float32,
BinaryDataType.Float32,
BinaryDataType.Float32,
// thickness
BinaryDataType.Float32,
], EndianType.LittleEndian);
export const RIBBON_ATTRIBUTE_ADDRESS_POSITION = 1;
export const RIBBON_ATTRIBUTE_ADDRESS_POSITION_PREVIOUS = 10;
export const RIBBON_ATTRIBUTE_ADDRESS_POSITION_NEXT = 13;
export const RIBBON_ATTRIBUTE_ADDRESS_ALPHA = 5;
export const RIBBON_ATTRIBUTE_ADDRESS_COLOR = 6;
export const RIBBON_ATTRIBUTE_ADDRESS_OFFSET = 9;
export const RIBBON_ATTRIBUTE_ADDRESS_AGE = 0;
export const RIBBON_ATTRIBUTE_ADDRESS_UV_OFFSET = 4;
export const RIBBON_ATTRIBUTE_ADDRESS_THICKNESS = 16;