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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export function OrbitControls(object: any, domElement: any): void; export class OrbitControls { constructor(object: any, domElement: any); object: any; domElement: any; enabled: boolean; target: THREE.Vector3; minDistance: number; maxDistance: number; minZoom: number; maxZoom: number; minPolarAngle: number; maxPolarAngle: number; minAzimuthAngle: number; maxAzimuthAngle: number; enableDamping: boolean; dampingFactor: number; enableZoom: boolean; zoomSpeed: number; enableRotate: boolean; rotateSpeed: number; enablePan: boolean; panSpeed: number; screenSpacePanning: boolean; keyPanSpeed: number; autoRotate: boolean; autoRotateSpeed: number; enableKeys: boolean; keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; }; mouseButtons: { ORBIT: THREE.MOUSE; ZOOM: THREE.MOUSE; PAN: THREE.MOUSE; }; target0: THREE.Vector3; position0: any; zoom0: any; getPolarAngle: () => number; getAzimuthalAngle: () => number; saveState: () => void; reset: () => void; update: () => boolean; dispose: () => void; } import * as THREE from 'three'; //# sourceMappingURL=OrbitControls.d.ts.map