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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Facilitates prioritized queueing and loading of individual texture tiles */ export class VirtualTextureTileLoader { /** * * @param {function(mip:number, x:number, y:number):string} builder */ set file_name_builder(arg: (arg0: number, arg1: number, arg2: number) => string); /** * * @return {function(number, number, number): string} */ get file_name_builder(): (arg0: number, arg1: number, arg2: number) => string; set path(arg: any); /** * When queue gets larger than this, we start discarding elements * @type {number} */ queue_limit: number; set asset_manager(arg: any); /** * @readonly */ readonly on: { /** * @type {Signal<VirtualTextureTile>} */ loaded: Signal<VirtualTextureTile>; }; /** * * @param {number} fingerprint */ enqueue(fingerprint: number): boolean; /** * * @param {number} fingerprint * @returns {boolean} */ is_queued(fingerprint: number): boolean; /** * * @param {VirtualTextureUsage} usage */ update_usage(usage: VirtualTextureUsage): void; #private; } import Signal from "../../../../core/events/signal/Signal.js"; import { VirtualTextureTile } from "./tile/VirtualTextureTile.js"; //# sourceMappingURL=VirtualTextureTileLoader.d.ts.map