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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @param {number} sigma * @param {number} filterSmoothness * @constructor */ export function DenoiseShader(sigma?: number, filterSmoothness?: number): { uniforms: { source: { type: string; value: any; }; pixelOffset: { type: string; /** * Holds single pixel size in UV space ( 1 / texture_size ) */ value: Vector2; }; sigmas: { type: string; value: Vector2; }; bZnorm: { type: string; value: number; }; kernel: { type: string; value: Float32Array; }; }; fragmentShader: string; }; export class DenoiseShader { /** * * @param {number} sigma * @param {number} filterSmoothness * @constructor */ constructor(sigma?: number, filterSmoothness?: number); } import { Vector2 } from "three"; //# sourceMappingURL=DenoiseShader.d.ts.map