@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
29 lines • 663 B
TypeScript
export default AmbientOcclusionShader;
declare function AmbientOcclusionShader(): {
uniforms: {
normalMap: {
type: string;
value: any;
};
heightMap: {
type: string;
value: any;
};
world_size: {
type: string;
value: Vector2;
};
rayLength: {
type: string;
value: number;
};
};
defines: {
NUM_SAMPLES: number;
NUM_RINGS: number;
};
vertexShader: string;
fragmentShader: string;
};
import { Vector2 } from "three";
//# sourceMappingURL=AmbientOcclusionShader.d.ts.map